#ifndef SCENEMAIN_H
#define SCENEMAIN_H

#include "scene_manager.h"

class SceneMain : public Scene {

	static SceneMain* ms_instance;

public:
	static SceneMain* Instance();
	static void Release();

private:
	SceneMain();
	~SceneMain();
	
	void on_event();
	void on_update(float time);
	void on_draw();

};

#endif // SCENEMAIN_H
